![]() ![]() ![]() It's now the only way I'll play Into the Breach, 140 hours in. But Unfair turned out to be one of the best kinds of difficulty: it reinvented how I played the game, delivering in the process that rare feeling of neuron-forming growth. ![]() I didn't want my love for a strategy game dampened by arbitrary difficulty spikes. Initially I was daunted by the prospect of ItB's new "Unfair" difficulty, which throws more and stronger Vek at you. ![]() VIDEO, ABOVE: My luckiest win in 140 hours, a double resist on the final move of the game on Unfair difficulty, to save Earth.
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